Mastering the Board
A Beginner's Guide to Chess Basics - Part 1
NOOSPHERE COLLECTIVE GAMING CLUB
By Ansh Aggarwal
6/2/20258 min read
Introduction
A Gentle Opening Move
It starts with a board. Sixty-four squares, black and white. Simple? Maybe. But within this quiet checkered field lies a universe of infinite complexity, strategy, and creativity. Welcome to chess—a game as ancient as kings and queens, yet as fresh as your next move.
My name is Ansh Aggarwal, and I still remember the first time I picked up a knight. I moved it like a rook, and my opponent laughed—not out of mockery, but camaraderie. That laugh marked the beginning of my journey through this world of mental combat, strategic traps, and thrilling endgames. If you're new here, you're not alone. And if you're looking for a detailed, engaging, and fun way to start learning chess, then you’ve made the right first move.
In this first installment of our beginner series, we’ll explore the basics: the board, the pieces, their roles, how they move, and the language of the game. We’ll even add personal anecdotes, examples, and visualizations to make sure nothing feels out of reach.
Grab a board (real or virtual), a chill drink in this scorching heat, and let’s begin your transformation from novice to knowledgeable.
Chapter 1
The Chessboard - Where Battles Begin
Imagine a battlefield where every move can change the future. That battlefield is a chessboard—a square board made of 64 alternating dark and light squares, arranged in an 8x8 grid. While it may seem like just a pattern, the orientation of the board is crucial. The bottom-right square must always be light-colored (white).
Horizontal lines are called ranks (numbered "1" to "8").
Vertical lines are called files (labeled "a" to "h").
Diagonal lines are simply called diagonals.
Each square has a coordinate (e.g., e4, d5), which helps in tracking moves and strategies.
Why is the board so important? Because every tactic, strategy, and dream of checkmate unfolds within these 64 squares. The better you understand your terrain, the stronger your control over the game.


Think of the chessboard like a city map. To travel, deliver, or protect, you need to know your roads. In chess, your roads are files, ranks, and diagonals.
Try This:
Print out a chessboard or open one online.
Practice identifying the names of squares at random (e.g., "Which square is two to the right of d4?")
Train your mind to navigate the board without hesitation.
Chapter 2
The Chess Pieces - The Characters of the Game
Every chess piece has a distinct personality—its own movement style, strength, and role. Think of them like characters in a novel. The king is the central figure. The queen is powerful and dynamic. Knights are tricksters. Rooks are bulldozers. Bishops are snipers. And pawns? They're the silent workers who hold the story together.
Let’s meet them.
1. Pawns (♙)
Count: 8 per player
Movement: One square forward. First move can be two squares. Captures diagonally.
Special Traits:
En passant capture (we'll cover this in chapter 5).
Promotion: When a pawn reaches the opposite end, it can become a queen, rook, bishop, or knight.
Value: 1 point
Pawns are the soul of the game. Despite their low value, they control space and can transform into queens. A strong pawn structure often decides whether you win or lose.
2. Rooks (♖)
Count: 2 per player
Movement: Any number of squares vertically or horizontally.
Special Trait: Participates in castling.
Value: 5 points
Rooks shine in open files. They work well in pairs, especially during endgames, sweeping across the board like heavy artillery.
3. Knights (♘)
Count: 2 per player
Movement: In an "L" shape—two squares in one direction, then one square perpendicular. Jumps over other pieces.
Value: 3 points
The knight’s leap is unmatched. Unlike any other piece, it can jump over others, which makes it deadly in closed positions. It's especially potent in forking pieces—attacking two at once.
4. Bishops (♗)
Count: 2 per player
Movement: Any number of squares diagonally.
Value: 3 points
Bishops are long-range attackers. Their diagonal control can span the board. Keep both bishops, and you’ll cover both color complexes—black and white.
5. Queen (♕)
Count: 1 per player
Movement: Any number of squares in any direction.
Value: 9 points
She’s the most versatile piece, but don’t get too excited. Bringing the queen out too early is a classic beginner blunder. She’s powerful, but also a prime target.
6. King (♔)
Count: 1 per player
Movement: One square in any direction.
Special Trait: Castling.
Value: Infinite (the game ends if he’s checkmated!)
The king is your most important piece. If he falls, the game is over. While he seems slow and weak, in the endgame, he becomes a powerful force.




Chapter 3
The Setup - Preparing for War
Setting up the board correctly is a rite of passage.
Here’s the layout:
Rooks go in the corners (a1, h1 for White; a8, h8 for Black)
Next to them go the knights (b1, g1; b8, g8)
Then the bishops (c1, f1; c8, f8)
Queen on her color (d1 for white queen, d8 for black queen)
King on the last square (e1, e8)
Place pawns across the second rank (row 2 for White, row 7 for Black)


Tip: Use the phrase "Queen on her color" as your final check before beginning.
Chapter 4
Chess Notation - Speaking the Language
In chess, we speak in a language that combines letters and numbers—algebraic notation. It might seem intimidating, but it’s logical and easy once you start.
Each move is recorded using this system. Why?
It allows you to replay your games.
It helps you visualise the chess board and keep track of it's piece movements more efficiently and effectively.
Books and websites use this universally.
Examples:
e4 means a pawn moves from e2 to e4.
Nf3 means a knight moves to f3.
Qxd5 means the queen captures on d5.
Special symbols:
O-O = short castling
O-O-O = long castling
+ = check
# = checkmate


Chapter 5
Special Moves - Secrets of the Game
Chess hides a few magical moves under its surface. They may not be obvious to beginners, but knowing them can give you a serious edge.
1. Castling
Castling is a special defensive move involving your king and one rook. It’s the only move in chess where a player moves two pieces in one turn.
There are two types:
Kingside Castling (O-O): King moves two squares toward the rook, and the rook jumps over.


Conditions:
Neither the king nor the rook involved has moved before.
No pieces between the king and rook.
The king must not be in check or pass through check.
Castling often signals the start of midgame, bringing your king to safety and rook into action.
2. En Passant
French for “in passing,” this rule lets a pawn capture another pawn that moved two squares forward from its starting position, bypassing the capturing pawn’s control.
Conditions:
Must occur immediately after the two-square pawn advance.
This rule surprises many new players. But once you see it in action, you’ll remember it forever.
3. Pawn Promotion
When a pawn reaches the eighth rank (last row on the enemy side), it can be promoted to any piece—usually a queen.
Yes, you can have more than one queen!


Queenside Castling (O-O-O): King moves two squares toward the queenside rook, which jumps over.


Chapter 6
Understanding Check and Checkmate
Let’s face it: your goal in chess isn’t to take every piece—it’s to trap the king.
Check
When the king is under immediate attack.
You must respond by blocking, capturing the attacker, or moving the king.
Checkmate
When there is no legal move to save the king. The game ends.
Examples of checkmate:
1) The back rank mate (rook traps king against the back wall)


Stalemate
When the player has no legal moves, but the king is not in check. It’s a draw!
These endgame situations are what every game builds toward. Recognizing them early can help you set traps—or escape them.


2) Smothered mate- A smothered mate is a checkmate that occurs when a king is mostly (or completely) surrounded by its own pieces and this type of checkmate is delivered by a knight.
Chapter 7
Tips for Beginners - Climbing the Ladder
1. Control the Center The center (d4, e4, d5, e5) is prime real estate. Dominating it gives your pieces more room to operate.
2. Don’t Bring Your Queen Out Early, it's tempting, but risky. Develop knights and bishops first.
3. Develop Pieces Before Attacking
Don’t move one piece five times in a row. Get everyone in the game.
4. Think Before Every Move Ask: “What is my opponent threatening?”
5. Learn Basic Openings
Italian Game: 1.e4 e5 2.Nf3 Nc6 3.Bc4
Sicilian Defense: 1.e4 c5
6. Practice Tactics
Look for forks, pins and skewers. These are like traps and combos in a fighting game!
7. Keep Your King Safe
Castling early is a good choice most of the times. An exposed king attracts danger.
8. Play Often, Analyze Always After each game, replay it. What worked? What failed? What can you learn?
Chapter 8
Next Steps - Where Do You Go from Here?
Congratulations! You now understand the fundamentals:
How to set up the board
How pieces move
Special rules
Basic strategy and checkmates
You’re ready to play real games, online or in person. In Part 2 of this series, we’ll explore:
Common openings and their ideas
First 10 moves and what they mean
Opening traps and how to avoid them
Intermediate tactics: forks, pins, discovered attacks
Creating your first attack
Final Thoughts
Chess is more than a game. It’s a journey. With every move, you’ll learn a bit more about yourself—how you think, how you react under pressure, and how you grow.
I hope this guide has made the chessboard feel less intimidating and more inviting. Stick with me through this series, and by the end, you’ll not only understand the game but maybe fall in love with it too.
Until next time, make your move.
Have questions? Drop them in the comments or email me through the website
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Stay curious. Stay sharp. And always protect your king.